Stony Tark

Stony Tark
Gnome Alchemist (Grenadier, Saboteur) 4 Summoner (Synthesist) 3
CG Small Humanoid (gnome)
Init 2; Senses low-light vision; Perception +9
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Defense
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AC 13, touch 13, flat-footed 11 (
2 Dex, 1 size)
hp 45 (7d8
14)
Fort 7, Ref +7, Will +5
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Offense
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Speed 20 ft.
Ranged Bomb +9 (3d6
4 Fire/x2) and
Smoke Bomb (4 rds) 9 (Smoke) and
Stink Bomb (4 rds) +9 (Stench)
Special Attacks bomb 2d6
4 (10/day) (dc 16), discoveries (explosive bomb, immolation bomb, smoke bomb [4 rds], stink bomb [4 rds])
Spell-Like Abilities Dancing Lights (1/day), Flare (1/day), Prestidigitation (1/day), Produce Flame (1/day), Summon Monster II (5/day)
Summoner (Synthesist) Spells Known (CL 3):
1 (4/day) Shield, Protection from Evil, Mage Armor, Infernal Healing
0 (at will) Acid Splash, Mage Hand, Read Magic, Detect Magic, Guidance, Message
Alchemist (Grenadier, Saboteur) Spells Prepared (CL 4):
2 (2/day) Alchemical Allocation, Alchemical Allocation
1 (4/day) Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds
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Statistics
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Str 8, Dex 14, Con 14, Int 19, Wis 12, Cha 14
Base Atk 5; CMB +3; CMD 15
Feats Extra Discovery, Extra Discovery, Martial Weapon Proficiency (Longbow), Throw Anything
Skills Acrobatics +2 (-2 jump), Appraise +8, Climb +7, Craft (alchemy) +8 (
12 to create alchemical items), Craft (armor) 2, Craft (blacksmith) +2, Craft (firearms) +2, Craft (traps) +6, Craft (weapons) +6, Disable Device +8, Fly +4, Handle Animal +6, Heal +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +9, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +9, Ride +6, Sleight of Hand +6, Spellcraft +8, Stealth +8, Survival +5, Use Magic Device +9 Modifiers alchemy +4
Languages Common, Dwarven, Gnome, Goblin, Other Language, Other Language, Sylvan
SQ alchemical weapon (move action), eidolon link, fast poisoning (move action), fused eidolon, fused link, master tinker, precise bombs, share spells with eidolon, swift alchemy
Other Gear 150 GP
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Special Abilities
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Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6
4 (10/day) (DC 16) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Flare (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Flare once per day.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Immolation Bomb When the alchemist creates a bomb, he can choose to have its substance coat the direct target’s body, causing the bomb to deal its damage over time instead of all at once. The bomb’s effect lasts for a number of rounds equal to the number of damage d
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Prestidigitation (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Produce Flame (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Produce Flame once per day.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Smoke Bomb (4 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Stink Bomb (4 rds) (Su) Smoke bombs also nauseate living in area for d4+1 rds after leave, as stinking cloud.
Summon Monster II (5/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can’t use with eidolon.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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Stony Tark

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