Adventures in Anterra
Male Dwarf Inquisitor (Sin Eater) 4 Monk (Hungry Ghost Monk, Monk of the Sacred Mountain) 1
LN Medium Humanoid (dwarf)
Init 2 Dex, 10); judgement of profane healing 2
Special Attacks flurry of blows
1/-1, hatred, judgement of profane destruction +2, judgement of profane justice +1, judgement of profane piercing +2, judgement of profane smiting (magic)—————————
Spell-Like Abilities Detect Alignment (At will)
Inquisitor (Sin Eater) Spells Known (CL 4):
2 (2/day) Invisibility, Honeyed Tongue
1 (4/day) Expeditious Retreat, Magic Weapon, Protection from Evil, Litany of Sloth
0 (at will) Create Water, Read Magic, Detect Magic, Guidance, Light, Detect Poison
Str 16, Dex 14, Con 14, Int 12, Wis 18, Cha 8
Base Atk 2, Punishing Kick (Push 5’) (2/day) (DC 16), Shake It Off, Steel Soul
Traits Adopted, Vagabond Child (urban) (Disable Device), World Traveler (Knowledge [local])
Skills Acrobatics 4 jump), Appraise 3 to determine the price of nonmagic items with precious metals or gemstones), Bluff 12 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride 10 to track), Swim 4, greed, hardy, hide tracks, judgement (2/day), judgement of profane escape, slow and steady, solo tactics, stability, stonecunning 4 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Greed 4 Spells or Spell-like Effects Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred 2 You can subtract from your attack roll to add to your damage.
Punishing Kick (Push 5’) (2/day) (DC 16) You can push or knock down an opponent with an unarmed attack.
Shake It Off Gain +1 to all saving throws per adjacent ally
Slow and Steady Your base speed is never modified by encumbrance.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Steel Soul Hardy’s save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Teamwork Feat (change 4/day) Swap your most recent Teamwork feat for another
Track +2 Add the listed bonus to survival checks made to track.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.