Monquistor

Hirstute Bristlebeard

Male Dwarf Inquisitor (Sin Eater) 4 Monk (Hungry Ghost Monk, Monk of the Sacred Mountain) 1
LN Medium Humanoid (dwarf)
Init 6; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 17, touch 17, flat-footed 14 (
2 Dex, 1 dodge)
hp 36 (5d8
10); judgement of profane healing 2
Fort 8, Ref +5, Will +10; +2 vs. poison, +4 vs. spells and spell-like abilities
Defensive Abilities defensive training, judgement of profane protection +1; DR judgement of profane resiliency 1: magic; Resist judgement of profane purity +1, judgement of profane resistance 4 (fire)
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Offense
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Speed 20 ft.
Melee Unarmed strike +6 (1d6
3/x2)
Special Attacks flurry of blows 1/-1, hatred, judgement of profane destruction +2, judgement of profane justice +1, judgement of profane piercing +2, judgement of profane smiting (magic)
Spell-Like Abilities Detect Alignment (At will)
Inquisitor (Sin Eater) Spells Known (CL 4):
2 (2/day) Invisibility, Honeyed Tongue
1 (4/day) Expeditious Retreat, Magic Weapon, Protection from Evil, Litany of Sloth
0 (at will) Create Water, Read Magic, Detect Magic, Guidance, Light, Detect Poison
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 18, Cha 8
Base Atk 3; CMB +6; CMD 23 (23 vs. Bull Rush, 23 vs. Trip)
Feats Combat Reflexes (3 AoO/round), Dodge, Improved Unarmed Strike, Power Attack -1/
2, Punishing Kick (Push 5’) (2/day) (DC 16), Shake It Off, Steel Soul
Traits Adopted, Vagabond Child (urban) (Disable Device), World Traveler (Knowledge [local])
Skills Acrobatics 8 (4 jump), Appraise 1 (3 to determine the price of nonmagic items with precious metals or gemstones), Bluff 7, Climb +7, Disable Device +6, Disguise +3, Escape Artist +6, Handle Animal +0, Heal +8, Intimidate +7, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (geography) +2, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +3, Perception +10 (12 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride 6, Sense Motive +12, Spellcraft +5, Stealth +11, Survival +8 (10 to track), Swim 7, Use Magic Device +0
Languages Anngelsh, Common, Dwarven, Elven, Other Language
SQ ac bonus +4, eat sin 1d8
4, greed, hardy, hide tracks, judgement (2/day), judgement of profane escape, slow and steady, solo tactics, stability, stonecunning 2, teamwork feat (change 4/day), track, unarmed strike (1d6)
Other Gear 150 GP
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Eat Sin 1d8
4 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Greed 2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Poison/
4 Spells or Spell-like Effects Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred 1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hide Tracks (Ex) Creatures attempting to track you take a -5 penalty.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Profane Destruction +2 (Su) Weapon Damage bonus.
Judgement of Profane Escape (Su) When hit foe with melee/ranged attack, can create diversion to hide.
Judgement of Profane Healing 2 (Su) Fast Healing
Judgement of Profane Justice +1 (Su) Attack bonus
Judgement of Profane Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Profane Protection +1 (Su) AC bonus
Judgement of Profane Purity +1 (Su) Save bonus
Judgement of Profane Resiliency 1: Magic (Su) DR/magic
Judgement of Profane Resistance 4 (Fire) (Su) Energy Resistances
Judgement of Profane Smiting (Magic) (Su) DR bypass
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.
Punishing Kick (Push 5’) (2/day) (DC 16) You can push or knock down an opponent with an unarmed attack.
Shake It Off Gain +1 to all saving throws per adjacent ally
Slow and Steady Your base speed is never modified by encumbrance.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Steel Soul Hardy’s save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Teamwork Feat (change 4/day) Swap your most recent Teamwork feat for another
Track +2 Add the listed bonus to survival checks made to track.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Monquistor

Adventures in Anterra BelisariusTordun