Dwarven Horses

N Large animal
Init +2; Senses low-light vision, scent; Perception +6

DEFENSE
AC 12, touch 11, flat-footed 10 (2 Dex, –1 size, +1 Nat Armor))
hp 17 (2d8
8)
Fort +7, Ref +5, Will +1

OFFENSE
Speed 40 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 16, Dex 14, Con 19, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Sure-Footed
Skills Perception +6
SQ docile, Slow and Steady

The Dwarven Horse combines a slightly more compact size and build with the ability to carry or pull tremendous amounts of weight without slowing (They possess the equivalent of the Dwarven “Slow and Steady” feat – their movement rate does not change no matter how encumbered they are). They’re known for being hardy, sure-footed and show no more fear of dungeons or enclosed spaces than a mule. While slower than that of a standard horse, they still move along a decent pace, often reaching destinations more quickly than faster horses due to their immense stamina, resistance to fatigue and ability to move across sloped terrain more easily.

The hide of the Dwarven Horse is generally very tough and resistant to scrapes and abrasions, giving them +1 natural armor. This also makes it desirable for those wanting to create masterwork leather armors and the like. Typical Dwarven Horses do not possess the Run feat, but instead have Sure-Footed.

The dwarves have applied similar breeding theories and techniques in creating the more popular Dwarven Pony, and the dwarven horse is rarely found in mountains or mines compared to its more compact brethren. Indeed, the dwarven horse has been more eagerly adopted by teamsters who dwell in cities where a slower pace means little compared to the ability for fewer horses to haul immense loads.

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