Adventures in Anterra
Gnome Alchemist (Grenadier, Saboteur) 4 Summoner (Synthesist) 3
CG Small Humanoid (gnome)
Init 2 Dex, 14)
Fort 4 Fire/x2) and
Smoke Bomb (4 rds) 4 (10/day) (dc 16), discoveries (explosive bomb, immolation bomb, smoke bomb [4 rds], stink bomb [4 rds])
Spell-Like Abilities Dancing Lights (1/day), Flare (1/day), Prestidigitation (1/day), Produce Flame (1/day), Summon Monster II (5/day)
Summoner (Synthesist) Spells Known (CL 3):
1 (4/day) Shield, Protection from Evil, Mage Armor, Infernal Healing
0 (at will) Acid Splash, Mage Hand, Read Magic, Detect Magic, Guidance, Message
Alchemist (Grenadier, Saboteur) Spells Prepared (CL 4):
2 (2/day) Alchemical Allocation, Alchemical Allocation
1 (4/day) Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds
Str 8, Dex 14, Con 14, Int 19, Wis 12, Cha 14
Base Atk 12 to create alchemical items), Craft (armor) 4 (10/day) (DC 16) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Flare (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Flare once per day.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Immolation Bomb When the alchemist creates a bomb, he can choose to have its substance coat the direct target’s body, causing the bomb to deal its damage over time instead of all at once. The bomb’s effect lasts for a number of rounds equal to the number of damage d
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Prestidigitation (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Produce Flame (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Produce Flame once per day.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Smoke Bomb (4 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Stink Bomb (4 rds) (Su) Smoke bombs also nauseate living in area for d4+1 rds after leave, as stinking cloud.
Summon Monster II (5/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can’t use with eidolon.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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