Dark Elf Rogue (Charlatan) 4 / Bard 4 / Dark Elf Racial 2
6’4" 112 lbs 157 years old
A mysterious figure clad in black leather and cloaked in a heavy black mantle with a large hood. The shadows of the hood cover most of his face but you can see his purple eyes shining through and a faint gleam of his sparkling white smile. “Why, yes, all the world is a stage. I happen to be a director.”

Drow Bard 4 Rogue (Charlatan) 4
LN Medium Humanoid (elf)
Init 6; Senses darkvision 120 ft., low-light vision; Perception +10
AC 18, touch 14, flat-footed 14 (
4 armor, 4 Dex)
hp 36 (4d8
Fort +2, Ref +8, Will +5; +4 vs. bardic performance, sonic, and language-dependant effects
Defensive Abilities evasion, uncanny dodge; Immune magic sleep; SR 14
Weakness light blindness
Speed 30 ft.
Special Attacks bardic performance (standard action) (14 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (2 targets) (dc 16), bardic performance: inspire competence +2, bardic performance: inspire courage +1, sneak attack +2d6
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day)
Bard Spells Known (CL 4):
2 (2/day) Gallant Inspiration, Invisibility, Glitterdust (DC 16)
1 (4/day) Sow Thought (DC 16), Saving Finale (DC 15), Grease (DC 15), Solid Note, Silent Image
0 (at will) Mage Hand, Read Magic, Prestidigitation (DC 14), Ghost Sound (DC 14), Detect Magic, Message, Lullaby (DC 15)
Str 12, Dex 18, Con 13, Int 18, Wis 13, Cha 19
Base Atk +3; CMB +4; CMD 18
Feats Skill Focus (Perform [sing]), Weapon Finesse
Traits Canter, Reactionary
Skills Acrobatics +10, Appraise +9, Bluff +14, Climb +5, Craft (alchemy) +8, Diplomacy +11, Disable Device +8, Disguise +8, Escape Artist +8, Intimidate +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +6, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +6, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +8, Perception +10, Perform (sing) +14, Sense Motive +14, Sleight of Hand +8, Spellcraft +8, Stealth +10, Use Magic Device +10; Racial Modifiers +2 Perception, rogue talents (black market connections, honeyed words [1/day])
Languages Common, Elven, Morethan, Danami
SQ bardic knowledge, natural born liar, poison use, rumormonger (4/week), versatile performance abilities (singing), well versed
Other Gear Mithral Chain shirt, Buckler, Pistol Crossbow, daggers, scorpion whip, rapier, various poisons

Special Abilities
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action) (14 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (2 targets) (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Black Market Connections (Ex) A rogue with this talent gains better access to magic items from black market connections. She treats every settlement as one size greater (see Table 15-1 on page 461 of the Core Rulebook) for the purpose of determining the gp limit of the bas
Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities – Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Honeyed Words (1/day) (Ex) Can roll 2d20 for Bluff check and take the better result.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Rumormonger (4/week) (Ex) Use Bluff to spread a rumor through a community.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Spell Resistance (14) You have Spell Resistance.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Versatile Performance (Singing) +14 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.

O’li is a mysterious figure that is making a home in Kalthar. He is rarely seen except by those who know what they are looking for.

rumor is he can be found at the Black Moon Tavern

Currently contracted to be a “security consultant” (aka spy) for the Darkwood Trading Company. His main function is to keep his ear to the ground and let people know if someone is planning to work a scheme against the company’s interests. He gets 10% of the loot garnered from actionable intelligence he’s provided.

He’s also contracted with the Kalthar party for a full share of the loot garnered from the Expedition to Nightmare Peak for providing Horace Black as a guide/helper.

He was behind the infamous Owlbear Picnic escapade at the commemoration of the Blue Hands new church that resulted in the death of Fee Hand, among other things.

one of his traits is canter(+5 receiving and delivering secret messages)


Adventures in Anterra BelisariusTordun